
Paper Mart
Collaborated with a team of two other developers to create a prototype of Paper Mart, a browser-based educational game designed to make K–12 mathematics more engaging through interactive gameplay. Developed over the course of a semester, the game encourages students to learn and practice math in a playful, immersive environment.

In this project, I served a hybrid role as both lead artist and programmer. I oversaw team coordination, assisted with problem-solving, and contributed to both the visual and technical development of the game. I designed and created all in-game art assets, as well as implemented code for interactive elements. The game features a charming 2.5D paper-drawn aesthetic and emphasizes player interaction—clickable environments and responsive feedback are central to the experience to help captivate young learners. Below are examples of the artwork, assets, and our design vision, including a Figma board outlining the game's direction."


The customer would ask for an arbitrary number of items and the price shows up on the register. They then give you a random bills which you then will have to provide the correct amount of change to the customer and the correct amout of apples. The interaction with the register and bills are all physics based.

