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PORTFOLIO SHOWCASE

KENNEDY THOMPSON

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I’m a game developer and graduate student at USC, pursuing a Master’s in Computer Science with a specialization in Games. I centers on game programming, graphics, and tool creation, with a particular interest in developing tools and visual pipelines that make game creation more accessible to artists, designers, and everyday players. I’m passionate about building responsive mechanics and immersive visuals that push both technical and creative boundaries.

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Engineer

Mech Believe Mega Brawl

Lead Engineer / Tech Artist

Relive the greatest battles of your childhood through arena combat! Build your own toy mech to battle it out amongst playground rivals in this imaginative and scrappy roguelike playground!

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Void[]

Engineer

wander, daydream, and explore void amongst stars and creatures.

A black-and-white 3D exploration game set in a surreal, textless world. Wander through shifting landscapes, encounter enigmatic creatures, and uncover hidden truths in a dreamlike void.

Engineer

Fruit Slayer

Engineer / Tech Artist

PAGE IN PROGRESS

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Prism of You

Engineer

Come over to the Prism, a unique emotional sandbox simulation where the player's goal is to balance. Identify, engage, and express eccentric alien creatures that represent human emotions.

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Paper Mart

Lead Engineer

Welcome to Paper Mart, how may I take your order?A browser game designed to engage students while interactively teaching K-12 mathematics topics. This educational game aims to provide users with an engaging way to learn and practice math.

SMPL-X

Engineer

Brought SMPL-X—a cutting-edge 3D human body model trained on thousands of scans—into Unity, bridging research and creativity. I integrated an open-source plugin that lets artists drop in a YouTube video, use SMPLify to extract motion data, and watch a full 3D character in Unity mimic those moves—no mocap suit required!

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Other Projects

Additional projects include 3D character and environment modeling, large-scale open world game prototypes, and graphics programming focused on animation and physics-based simulations.

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